Moor City Zeds
Episode 1
Theme Tune:
http://www.youtube.com/watch?v=Li3V2PzBFWs
06.35 Roll Call
"First of all I want to welcome Don. Don is fresh out of the academy and he'll be working with Jack today. George, it's you and Nozzer in the wagon."
Item One: There have been no reports of zed activity but as you know they seem to be attracted to the railway lines. Now the railway bulls have been give the heads up but I want you, George, to check out the old cattle yards with an eye on any making their way into town.
Item Two: The Stallions have been quiet of late, so if you've got any snouts on the other side of the river, get shaking them down.
Item Three: Information has been received that the Shamrocks are up to something and we believe it's a wee bit of old fashioned Rum-Running. Jack, you take Don and do a bit of old fashioned beat work down on the quays. George, back 'em up in any downtime.
Finally: Get back safely lads and there may be something a bit Irish to welcome our newbie. So guys have faith in the Lord and shoot straight.
Well the stage is set. I've applied the FFO rules to the characters, although I've left the Cops as a separate class in my world, this means a few house rules I'm toying with. Anyway, there'll be gangers, PEFS and with a bit of luck some zeds for the lads to deal with. (It is a 6 Nations Weekend, so they'll be at it in next week's post).
Thanks, for popping by.
Lorcan.
| Name | Rep | PEP | SAV | Class | Ranged Weapons | Melee Weapon | Attribute #1 | Attribute #2 | Notes |
| Jack Regan* | 5 | 3 | 4 | Pol | BAP (12/2/2) | Baton +2 | Rage | Born Leader | STF |
| George Carter | 4 | 4 | 3 | Pol | S/gun (12/3-6/2), Ptl (12/2/1) | Baton +2 | Logical | | STF |
| Al Lynch | 4 | 4 | 3 | Pol | BAP (12/2/2) | Baton +2 | Attractive | | Sgt STF |
| ‘Nozzer’ Oswold | 4 | 3 | 2 | Pol | Ptl (12/2/1) | Baton +2 | Attractive | | STF |
| Sonny | 4 | | | Pol | 0 | +2 | | | Dog |
| Don Orville | 3 | 2 | 1 | Pol | Ptl (12/2/1) | Baton +2 | Dim | | |
| | | | | | | | | | |


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