Trying to tie down a clear premise and introducing faction mechanics.
"desert is a roleplaying game about (not so) ordinary characters stuck
in a near future city. Inside this booklet you will find:
- Killer machines cast from their hidden lives for whom violence is
no way out.
- Mechanics that highlight the alienating effects of ubiquitous sensor
systems and blur the lines between spectator and screen.
- Tools to construct the city sandbox as if it were a place that exists
including building generators and a technique to map city blocks.
- Playable factions pulling at the social and technological fabric of
the city."
Link: https://drive.google.com/file/d/12t57SxI6JUXmEfZMmGqjA_QigkV8qefk/view?usp=sharing


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